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Fix compilation failure when image is embedded in struct when
GL_EXT_shader_image_load_formatted is enabled:
struct GpuPointShadow {
image2D RayTracedShadowMapImage;
};
layout(std140, binding = 2) uniform ShadowsUBO {
GpuPointShadow PointShadows[1];
} shadowsUBO;
Compile log:
error: image not qualified with `writeonly' must have a format layout qualifier
Fixes:
|
||
|---|---|---|
| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||