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So, it turns out my simulator doesn't *quite* match the hardware. And the errata about raster textures tells you most of what's wrong, but there's still stuff wrong after that. Instead, if we're asked to sample from raster, we'll just blit it to a tiled temporary. Raster textures should only be screen scanout, and word is that it's faster to copy to tiled using the tiling engine first than to texture from an entire raster texture, anyway. |
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| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||