mesa/src
Eric Anholt 44b63cf5c0 vc4: When asked to sample from a raster texture, make a shadow tiled copy.
So, it turns out my simulator doesn't *quite* match the hardware.  And the
errata about raster textures tells you most of what's wrong, but there's
still stuff wrong after that.  Instead, if we're asked to sample from
raster, we'll just blit it to a tiled temporary.

Raster textures should only be screen scanout, and word is that it's
faster to copy to tiled using the tiling engine first than to texture from
an entire raster texture, anyway.
2015-04-13 22:34:06 -07:00
..
egl egl: add initial EGL_MESA_image_dma_buf_export v2.4 2015-04-01 14:10:04 +10:00
gallium vc4: When asked to sample from a raster texture, make a shadow tiled copy. 2015-04-13 22:34:06 -07:00
gbm gbm: remove gbm_gallium_drm from the loader 2015-03-24 20:49:31 +00:00
getopt
glsl nir: Store num_direct_uniforms in the nir_shader. 2015-04-11 11:39:48 -07:00
glx glx: Include util/macros.h instead of redefining PRINTFLIKE. 2015-04-13 12:03:33 +01:00
gtest gtest: Add headers to distribution. 2014-12-12 12:11:46 -08:00
hgl hgl: traverse add-on entries 2014-12-10 14:01:01 +00:00
loader scons: Don't build loader on Windows. 2015-03-25 10:42:35 +00:00
mapi main: Added entry points for NamedRenderbufferStorage/Multisample 2015-03-25 10:05:45 +02:00
mesa st/mesa: align cube map arrays layers 2015-04-14 08:04:41 +10:00
util util/ralloc: Fix extern "C" usage. 2015-04-13 12:03:26 +01:00
Makefile.am automake: add missing egl files to the tarball 2015-03-25 21:00:02 +00:00
SConscript scons: Don't build loader on Windows. 2015-03-25 10:42:35 +00:00