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st/mesa: align cube map arrays layers
We create textures internally for texsubimage, and we use the values from sub image to create a new texture, however we don't align these to valid sizes, and cube map arrays must have an array size aligned to 6. This fixes texsubimage cube_map_array on CAYMAN at least, (it was causing GPU hang and bad values), it probably also fixes it on radeonsi and evergreen. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89957 Tested-by: Tom Stellard <thomas.stellard@amd.com> Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -177,7 +177,7 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture,
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*widthOut = widthIn;
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*heightOut = heightIn;
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*depthOut = 1;
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*layersOut = depthIn;
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*layersOut = util_align_npot(depthIn, 6);
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break;
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default:
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assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
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