mesa/src/broadcom/compiler
Iago Toral Quiroga e7e501efce v3d: rename vertex shader key (num)_fs_inputs fields
Until now this made sense because we always paired vertex shaders
with fragment shaders, but as soon as we implement geometry and
tessellation shaders that will no longer be the case, so rename
this to (num_)used_outputs.

v2: Use 'used_outputs' instead of ns_outputs, which is more explicit (Eric).

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-10-31 08:46:35 +00:00
..
meson.build v3d: add lowering for OpenGL logic operations 2019-07-12 09:16:38 +02:00
nir_to_vir.c util: rename list_empty() to list_is_empty() 2019-10-28 11:24:38 +00:00
qpu_schedule.c util: rename list_empty() to list_is_empty() 2019-10-28 11:24:38 +00:00
qpu_validate.c v3d: writes to magic registers aren't RF writes after THREND 2019-09-05 22:54:13 +01:00
v3d33_tex.c v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value 2019-04-07 15:13:36 +02:00
v3d33_vpm_setup.c broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file. 2018-01-12 21:56:24 -08:00
v3d40_tex.c v3d: add new flag dirty TMU cache at v3d_compiler 2019-10-18 14:08:52 +02:00
v3d_compiler.h v3d: rename vertex shader key (num)_fs_inputs fields 2019-10-31 08:46:35 +00:00
v3d_nir_lower_image_load_store.c v3d: Fix image_load_store clamping of signed integer stores. 2019-01-31 08:39:40 -08:00
v3d_nir_lower_io.c v3d: rename vertex shader key (num)_fs_inputs fields 2019-10-31 08:46:35 +00:00
v3d_nir_lower_logic_ops.c v3d: emit correct lowering for logic operations with MSAA render targets 2019-07-18 08:59:35 +02:00
v3d_nir_lower_scratch.c v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
v3d_nir_lower_txf_ms.c v3d: Use nir_shader_lower_instructions() for txf_ms lowering. 2019-07-18 11:28:56 -07:00
vir.c v3d: rename vertex shader key (num)_fs_inputs fields 2019-10-31 08:46:35 +00:00
vir_dump.c v3d: Add missing dumping for the spill offset/size uniforms. 2019-04-12 15:59:31 -07:00
vir_live_variables.c v3d: Stop treating exec masking specially. 2019-03-05 07:36:24 -08:00
vir_opt_copy_propagate.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_opt_dead_code.c v3d: Drop the V3D 3.x vpm read dead code elimination. 2019-03-05 12:57:39 -08:00
vir_opt_redundant_flags.c v3d: fix checking twice auf flag 2019-06-13 11:45:18 +02:00
vir_opt_small_immediates.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_register_allocate.c v3d: add new flag dirty TMU cache at v3d_compiler 2019-10-18 14:08:52 +02:00
vir_to_qpu.c tree-wide: replace MAYBE_UNUSED with ASSERTED 2019-07-31 09:41:05 +01:00