mesa/src
Samuel Pitoiset 4306e01ece nv50/ir: use round toward 0 when converting doubles to integers
Like floats, we should use the round toward 0 mode instead of the
nearest one (which is the default) for doubles to integers.

This fixes all arb_gpu_shader_fp64 piglits which convert doubles to
integers (16 tests).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 08ddfe7b2f)
2016-06-14 15:48:38 +01:00
..
compiler glsl: geom shader max_vertices layout must match. 2016-06-14 15:48:38 +01:00
egl egl: android: don't add the image loader extension for !render_node 2016-06-07 12:35:40 +01:00
gallium nv50/ir: use round toward 0 when converting doubles to integers 2016-06-14 15:48:38 +01:00
gbm gbm: remove define _DEFAULT_SOURCE 2016-05-23 12:09:11 +01:00
getopt
glx mesa_glinterop: remove mesa_glinterop typedefs 2016-05-30 17:53:44 +01:00
gtest
hgl
intel anv/blit: Use CLAMP_TO_EDGE for scaled blits 2016-06-14 15:48:36 +01:00
loader loader: add a libdrm case for loader_get_device_name_for_fd 2016-04-21 14:41:41 +01:00
mapi mapi: expose new functions in GL ES 3.2 2016-05-26 21:25:53 -04:00
mesa mesa/program_resource: return -1 for index if no location. 2016-06-14 15:48:38 +01:00
util mesa: Add .gitignore entries for make check binaries 2016-05-25 09:41:44 -07:00
Makefile.am mesa: automake: distclean git_sha1.h when building OOT 2016-06-07 12:35:53 +01:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00