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nv50/ir: use round toward 0 when converting doubles to integers
Like floats, we should use the round toward 0 mode instead of the nearest one (which is the default) for doubles to integers. This fixes all arb_gpu_shader_fp64 piglits which convert doubles to integers (16 tests). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
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1 changed files with 3 additions and 1 deletions
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@ -3598,7 +3598,9 @@ Converter::handleInstruction(const struct tgsi_full_instruction *insn)
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src0 = fetchSrc(0, pos);
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src1 = fetchSrc(0, pos + 1);
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mkOp2(OP_MERGE, TYPE_U64, dreg, src0, src1);
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mkCvt(OP_CVT, dstTy, dst0[c], srcTy, dreg);
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Instruction *cvt = mkCvt(OP_CVT, dstTy, dst0[c], srcTy, dreg);
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if (!isFloatType(dstTy))
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cvt->rnd = ROUND_Z;
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pos += 2;
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}
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break;
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