mesa/src/mapi/glapi
Nicolai Hähnle 42d5465b9b mesa: move glMultiDrawArrays to vbo and fix error handling
When any count[i] is negative, we must skip all draws.

Moving to vbo makes the subsequent change easier.

v2:
- provide the function in all contexts, including GLES
- adjust validation accordingly to include the xfb check
v3:
- fix mix-up of pre- and post-xfb prim count (Nils Wallménius)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-19 08:10:19 +02:00
..
gen mesa: move glMultiDrawArrays to vbo and fix error handling 2017-04-19 08:10:19 +02:00
registry mesa: add GL_ARB_shader_ballot boilerplate 2017-04-05 15:25:40 +02:00
tests mesa: Remove all vestiges of glFramebufferTextureFaceARB 2015-05-15 20:22:23 -07:00
.gitignore
glapi.c
glapi.h direct-to-native-GL for GLX clients on Cygwin ("Windows-DRI") 2016-09-15 13:14:43 +01:00
glapi_dispatch.c
glapi_entrypoint.c
glapi_getproc.c mapi/glapi: remove unused _glapi_check_table() 2016-10-06 15:03:46 +01:00
glapi_nop.c
glapi_priv.h mapi/glapi: remove unused _glapi_check_table() 2016-10-06 15:03:46 +01:00
SConscript scons: Whenever possible decide what to do based on platform and not compiler. 2016-04-26 17:17:00 +01:00