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There's no good reason we want to read RGBA for SNORM RB textures. Let's correct the preferred read-format here. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28120> |
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