mesa: prefer read-format of RG for snorm

There's no good reason we want to read RGBA for SNORM RB textures. Let's
correct the preferred read-format here.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28120>
This commit is contained in:
Erik Faye-Lund 2024-03-11 22:39:10 +01:00 committed by Marge Bot
parent c9e66df39f
commit 0eaf7cca35

View file

@ -905,6 +905,7 @@ _mesa_get_color_read_format(struct gl_context *ctx,
return GL_RGB;
case MESA_FORMAT_RG_FLOAT32:
case MESA_FORMAT_RG_FLOAT16:
case MESA_FORMAT_RG_SNORM8:
case MESA_FORMAT_RG_UNORM8:
return GL_RG;
case MESA_FORMAT_RG_SINT32: