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If there are no uniforms to push, don't emit the AND or invalidate the shader analysis. This affects only compute shaders. Not a significant impact since lots of shaders end up pushing uniforms. Fossil-db numbers (restricted to compute pipelines only) for DG2 ``` Totals: Instrs: 3071016 -> 3070894 (-0.00%) Cycle count: 8320268863 -> 8320264519 (-0.00%) Totals from 122 (2.70% of 4520) affected shaders: Instrs: 10675 -> 10553 (-1.14%) Cycle count: 2060003 -> 2055659 (-0.21%) ``` Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30631> |
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| genxml | ||
| isl | ||
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| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||