mesa/src/compiler
Caio Oliveira 40ba00238b compiler/types: Tidy up the asserts in get_*_instance functions
Use the local variable in the assertions, move them out the critical region.
No behavior change.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23279>
2023-06-15 03:43:46 +00:00
..
clc clc: relax spec constant validation 2023-06-08 17:22:47 +00:00
glsl glsl: Assume use_scoped_barrier 2023-06-13 16:36:10 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir_lower_returns: Mark assert-only var as ASSERTED 2023-06-15 03:09:29 +00:00
spirv vtn: Assume use_scoped_barrier 2023-06-13 16:36:10 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler/types: Tidy up the asserts in get_*_instance functions 2023-06-15 03:43:46 +00:00
glsl_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
nir_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
shader_enums.c mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
shader_enums.h mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
shader_info.h spirv: add support for SpvCapabilityFragmentBarycentricKHR 2023-06-02 13:25:43 +00:00