mesa/src/amd
Rhys Perry 8643388246 radv: fix 128bpp comp-to-single clears
We were clearing GB to A, instead of R.

This fixes some red tinting in Overwatch 2 when shadow quality is set to
"Ultra".

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 7451eb1d61 ("radv: implement DCC fast clears with comp-to-single")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9446
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24400>
(cherry picked from commit e2c7ce3719)
2023-08-18 12:08:35 +01:00
..
addrlib amd: update addrlib 2023-03-29 20:36:09 +00:00
ci radv: do not use a pipe offset for aliased images 2023-06-01 16:49:13 +01:00
common ac/nir/ngg: Call nir_convert_to_lcssa before divergence analysis. 2023-07-15 22:49:56 +01:00
compiler aco: don't create sendmsg(dealloc_vgprs) if scratch is used 2023-08-16 14:49:57 +01:00
drm-shim r300: use drm_shim_override 2022-11-16 14:37:47 +00:00
llvm ac/llvm: fix AC_TM_CHECK_IR 2023-07-30 11:07:11 +01:00
registers amd/registers: use gfx9 packet definitions for gfx940 2023-04-06 15:00:54 +00:00
vulkan radv: fix 128bpp comp-to-single clears 2023-08-18 12:08:35 +01:00
.clang-format amd: Add radv_foreach_stage to ForEachMacros. 2023-03-27 08:29:35 +00:00
meson.build meson: build radeon drm-shim also for r300 and r600 2022-11-16 14:37:47 +00:00