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with some of the fp64 emulation, we are seeing shaders coming in with > 32K temps, they go out with 40 or so used, but while doing register renumber we need to store a lot of them. So bump this fields back up to 32-bit. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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