st_glsl_to_tgsi: bump index back up to 32-bit

with some of the fp64 emulation, we are seeing shaders coming in with
> 32K temps, they go out with 40 or so used, but while doing register
renumber we need to store a lot of them.

So bump this fields back up to 32-bit.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-05-30 15:52:11 +10:00
parent e93a141f64
commit 3bc7169793

View file

@ -165,7 +165,7 @@ public:
explicit st_src_reg(st_dst_reg reg);
int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int16_t index2D;
uint16_t swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
int negate:4; /**< NEGATE_XYZW mask from mesa */
@ -239,7 +239,7 @@ public:
explicit st_dst_reg(st_src_reg reg);
int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int16_t index2D;
gl_register_file file:5; /**< PROGRAM_* from Mesa */
unsigned writemask:4; /**< Bitfield of WRITEMASK_[XYZW] */