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V2: - Use the new VS_OPCODE_UNPACK_FLAGS_SIMD4X2 to correctly split the
flags for the two vertices being processed together.
- Don't apply bogus masking of clip flags. The set of plane enables
aren't included in the shader key, and we wouldn't want the
recompiles anyway.
V3: - Tidy up spurious instructions, name temps properly.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[V2] Reviewed-by: Paul Berry <stereotype441@gmail.com>
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| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| mapi | ||
| mesa | ||
| Makefile.am | ||
| SConscript | ||