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ilo: fix fragment shaders that use PCB on GEN7+
Missed this commit when preparing PCB changes for upstreaming.
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parent
ae645b83fc
commit
a453eb6f86
2 changed files with 7 additions and 3 deletions
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@ -493,8 +493,12 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p,
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}
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/* 3DSTATE_CONSTANT_PS */
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if (session->pcb_state_fs_changed)
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gen7_emit_3DSTATE_CONSTANT_PS(p->dev, NULL, NULL, 0, p->cp);
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if (session->pcb_state_fs_changed) {
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gen7_emit_3DSTATE_CONSTANT_PS(p->dev,
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&p->state.wm.PUSH_CONSTANT_BUFFER,
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&p->state.wm.PUSH_CONSTANT_BUFFER_size,
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1, p->cp);
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}
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/* 3DSTATE_PS */
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if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) ||
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@ -143,7 +143,7 @@ ilo_gpe_init_fs_cso_gen7(const struct ilo_dev_info *dev,
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dw4 = (max_threads - 1) << IVB_PS_MAX_THREADS_SHIFT |
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GEN7_PS_POSOFFSET_NONE;
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if (false)
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if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_PCB_CBUF0_SIZE))
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dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
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if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_INPUT_COUNT))
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