mesa/src/compiler
Georg Lehmann 3b06824e4c nir/opt_algebraic: optimize some post peephole select patterns
Foz-DB GFX1201:
Totals from 208 (0.26% of 80287) affected shaders:
Instrs: 427684 -> 426834 (-0.20%); split: -0.22%, +0.02%
CodeSize: 2232616 -> 2228816 (-0.17%); split: -0.20%, +0.03%
Latency: 3993934 -> 3992726 (-0.03%); split: -0.04%, +0.01%
InvThroughput: 569055 -> 568622 (-0.08%); split: -0.09%, +0.01%
SClause: 12932 -> 12927 (-0.04%)
Copies: 22567 -> 22604 (+0.16%); split: -0.47%, +0.63%
Branches: 7671 -> 7658 (-0.17%)
VALU: 222047 -> 221625 (-0.19%)
SALU: 83954 -> 83815 (-0.17%); split: -0.29%, +0.13%

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36938>
2025-08-27 09:45:19 +00:00
..
clc util: Refactoring util_dl_get_path_from_proc out of clc/clc_helpers.cpp 2025-08-07 21:15:13 +00:00
glsl mesa,glsl: add mesh shader subrotine handling 2025-08-22 10:01:57 +00:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir nir/opt_algebraic: optimize some post peephole select patterns 2025-08-27 09:45:19 +00:00
rust compiler/rust: Fix the DFS loop detection algorithm 2025-08-27 01:20:05 +00:00
spirv spirv: Fix RT raygen hit attribute validation error 2025-08-13 10:20:35 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler/types: handle BFLOAT16 when decoding blob 2025-08-20 04:12:00 +00:00
glsl_types.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
shader_enums.c nir,spirv: Add support for SPV_ARM_core_builtins 2025-08-07 11:46:33 +02:00
shader_enums.h nir: add ACCESS_SKIP_HELPERS 2025-08-12 08:56:37 +00:00
shader_info.h all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00