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Now that renderonly.h includes util/simple_mtx.h, which itself includes
valgrind.h, dep_valgrind is required by any module that includes
renderonly.h.
In file included from ../src/gallium/auxiliary/renderonly/renderonly.h:33,
from ../src/gallium/winsys/kmsro/drm/kmsro_drm_winsys.c:39:
../src/util/simple_mtx.h:34:12: fatal error: valgrind.h: No such file or directory
34 | # include <valgrind.h>
| ^~~~~~~~~~~~
compilation terminated.
dep_valgrind is part of idep_mesautil, which should be used instead of
copying the list of deps for each util header included (which would
have to be updated every time a util header changes its own includes),
so let's add idep_mesautil everywhere that includes renderonly.h.
Fixes:
|
||
|---|---|---|
| .. | ||
| genxml | ||
| tests | ||
| .gitignore | ||
| meson.build | ||
| pan_afbc.c | ||
| pan_attributes.c | ||
| pan_blend.c | ||
| pan_blend.h | ||
| pan_blitter.c | ||
| pan_blitter.h | ||
| pan_bo.c | ||
| pan_bo.h | ||
| pan_clear.c | ||
| pan_cs.c | ||
| pan_cs.h | ||
| pan_device.h | ||
| pan_earlyzs.c | ||
| pan_earlyzs.h | ||
| pan_encoder.h | ||
| pan_format.c | ||
| pan_format.h | ||
| pan_indirect_dispatch.c | ||
| pan_indirect_dispatch.h | ||
| pan_layout.c | ||
| pan_pool.h | ||
| pan_props.c | ||
| pan_samples.c | ||
| pan_scoreboard.h | ||
| pan_scratch.c | ||
| pan_shader.c | ||
| pan_shader.h | ||
| pan_texture.c | ||
| pan_texture.h | ||
| pan_tiler.c | ||
| pan_util.c | ||
| pan_util.h | ||
| wrap.h | ||