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Even though glBlitFramebuffer cannot be used for SINT <-> UINT blits, we still need to handle this type of blit here because it can happen as part of texture uploads / downloads, e.g. uploading a GL_RGBA8I texture from GL_UNSIGNED_INT data. Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> |
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