mesa/src/compiler
Lionel Landwerlin bbeb6be6eb nir: expose nir_opt_dce_impl
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41047>
2026-04-20 21:53:35 +03:00
..
clc Remove mesa-sha1.h 2026-03-23 07:03:27 +00:00
glsl nir/opt_varyings_bulk: add data parameter to optimize callback 2026-04-03 08:18:08 +02:00
isaspec isaspec: Use %g format for float display to ensure round-trip fidelity 2026-03-04 22:42:27 +00:00
libcl libcl_vk: Add VkCopyMemoryIndirectCommandKHR 2026-02-13 20:53:47 +00:00
nir nir: expose nir_opt_dce_impl 2026-04-20 21:53:35 +03:00
rust nir: add nvidias shared memory non unform address shift 2026-02-11 03:41:23 +01:00
spirv spirv: map float control2 to fine grained nir flags instead of exact 2026-04-12 17:10:27 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h spirv: Fix spec constant to handle Select for non-native floats 2026-03-04 22:04:45 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir: add back color0/1 system values and VARYING_SLOT_PARAM_GEN_AMD 2026-04-15 18:12:07 +00:00
shader_enums.h nir: add back color0/1 system values and VARYING_SLOT_PARAM_GEN_AMD 2026-04-15 18:12:07 +00:00
shader_info.h nir: Add tex sources for descriptor heaps 2026-03-30 06:51:22 +00:00