mesa/src
José Fonseca 33cf477c37 wgl: Be lenient when sharing contexts.
My first reading of MS docs was wrong. It says:

  All rendering contexts of a shared display list must use an identical
  pixel format. Otherwise the results depend on the implementation of
  OpenGL used.

That is, it is OK to share contexts with different pixel formats.

Adobe Premiere Pro tries to do that: share lists between a rgbx8 and a
rgba8 pixel format.
2010-02-15 21:48:13 +00:00
..
driclient g3dvl: Fix some memory leaks. 2009-01-10 13:52:06 -05:00
egl egl_dri2: Only allocate config if we're going to keep it 2010-02-09 21:24:15 -05:00
gallium wgl: Be lenient when sharing contexts. 2010-02-15 21:48:13 +00:00
glew scons: Fix GLEW build on Mac OS X. 2010-01-28 01:19:53 -08:00
glsl glsl/pp: Fix handling of if/elif/else cases. 2010-02-15 21:33:22 +01:00
glu glu/sgi: Add assert to check for null pointer dereference. 2010-02-15 02:14:02 -08:00
glut glut: Silence uninitialized variable warning. 2010-02-14 13:47:58 -08:00
glw Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glx glx: Silence uninitialized variable warning. 2010-02-14 21:03:23 -08:00
mesa vbo: fix broken glMultiDrawElements() 2010-02-15 08:57:17 -07:00
Makefile
SConscript support an 'embedded' platform target which turns off most parts of the 2010-01-26 20:59:12 +00:00