vbo: fix broken glMultiDrawElements()

Seems to be a regression from commit 60b08eb1fd.

(cherry picked from commit c5a4cfb03f)
This commit is contained in:
Brian Paul 2010-02-15 08:57:17 -07:00
parent e045af4146
commit 36a54885a4

View file

@ -935,13 +935,13 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
GL_FALSE, ~0, ~0);
} else {
/* render one prim at a time */
for (i = 0; i < primcount; i++) {
ib.count = count[i];
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
ib.ptr = indices[i];
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
@ -954,11 +954,12 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
prim[0].basevertex = basevertex[i];
else
prim[0].basevertex = 0;
}
vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
GL_FALSE, ~0, ~0);
vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
GL_FALSE, ~0, ~0);
}
}
_mesa_free(prim);
}