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Specifically, ARB assembly shaders with code like
SLT r0, r0, c[0].xxxx;
...
KIL r0.xyzx;
can result in this pattern. The other cases (e.g., 'KIL r0.xxxx' and
'KIL r0.xyxx') are handled by existing patterns.
Reviewed-by: Matt Turner <mattst88@gmail.com>
All Intel platforms had similar results. (Tiger Lake shown)
total instructions in shared programs: 21050098 -> 21050065 (<.01%)
instructions in affected programs: 2062 -> 2029 (-1.60%)
helped: 31
HURT: 1
helped stats (abs) min: 1 max: 3 x̄: 1.10 x̃: 1
helped stats (rel) min: 1.14% max: 4.35% x̄: 1.89% x̃: 1.69%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.65% max: 0.65% x̄: 0.65% x̃: 0.65%
95% mean confidence interval for instructions value: -1.23 -0.84
95% mean confidence interval for instructions %-change: -2.12% -1.50%
Instructions are helped.
total cycles in shared programs: 855105466 -> 855105055 (<.01%)
cycles in affected programs: 50136 -> 49725 (-0.82%)
helped: 33
HURT: 0
helped stats (abs) min: 3 max: 22 x̄: 12.45 x̃: 12
helped stats (rel) min: 0.13% max: 1.57% x̄: 0.86% x̃: 0.92%
95% mean confidence interval for cycles value: -13.78 -11.13
95% mean confidence interval for cycles %-change: -0.97% -0.76%
Cycles are helped.
No fossil-db changes on any Intel platform.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9122>
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||