mesa/src/broadcom/compiler
Iago Toral Quiroga 30dec8b414 broadcom/compiler: implement nir_intrinsic_load_subgroup_id correctly
For some reason, this was implemented with the bulk of the compute
shader enablement, but this intrinsic is specific to subgroups and
thus was not really used. Also, its implementation was not correct,
since it was returning the element index within the subgroup, not
the subgroup index itself, which is the index of the batch in the
dispatch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11620>
2021-06-29 08:43:06 +02:00
..
meson.build broadcom/compiler: add a constant alu optimization pass 2021-02-23 08:08:01 +00:00
nir_to_vir.c broadcom/compiler: implement nir_intrinsic_load_subgroup_id correctly 2021-06-29 08:43:06 +02:00
qpu_schedule.c broadcom/compiler: implement restriction for branch after setmsf 2021-04-05 06:38:19 +00:00
qpu_validate.c broadcom/compiler: don't check for GFXH-1633 on V3D 4.2.x 2021-02-12 08:24:21 +00:00
v3d33_tex.c broadcom/compiler: support pipelining of tex instructions 2021-02-04 10:33:10 +00:00
v3d33_vpm_setup.c broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file. 2018-01-12 21:56:24 -08:00
v3d40_tex.c broadcom/compiler: Add a v3d_compile argument to vir_set_[pu]f 2021-02-12 07:05:33 +00:00
v3d_compiler.h ra: Use struct ra_class in the public API. 2021-06-04 19:08:57 +00:00
v3d_nir_lower_image_load_store.c nir: Make nir_ssa_def_rewrite_uses_after take an SSA value 2021-03-08 16:59:55 +00:00
v3d_nir_lower_io.c v3d: use intrinsic builders 2021-01-06 14:34:41 +00:00
v3d_nir_lower_line_smooth.c v3d: use intrinsic builders 2021-01-06 14:34:41 +00:00
v3d_nir_lower_logic_ops.c broadcom/compiler: consider RT component size when lowering logic ops in Vulkan 2021-05-18 11:28:17 +00:00
v3d_nir_lower_robust_buffer_access.c v3dv: don't lower vulkan resource index result to scalar 2021-06-10 05:47:29 +00:00
v3d_nir_lower_scratch.c nir: Make nir_ssa_def_rewrite_uses take an SSA value 2021-03-08 16:59:55 +00:00
v3d_nir_lower_txf_ms.c v3d: Use nir_shader_lower_instructions() for txf_ms lowering. 2019-07-18 11:28:56 -07:00
vir.c v3dv: don't lower vulkan resource index result to scalar 2021-06-10 05:47:29 +00:00
vir_dump.c broadcom/compiler: use signed pointers for packed condition 2021-04-12 15:22:05 +00:00
vir_live_variables.c util/hash_table: update users to use new optimal integer hash functions 2020-01-23 17:06:57 +00:00
vir_opt_constant_alu.c broadcom/compiler: optimize constant vfpack 2021-03-22 12:17:13 +00:00
vir_opt_copy_propagate.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_opt_dead_code.c broadcom/compiler: drop the destination for unused ldunifa 2021-03-04 09:00:15 +01:00
vir_opt_redundant_flags.c v3d: fix checking twice auf flag 2019-06-13 11:45:18 +02:00
vir_opt_small_immediates.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_register_allocate.c v3d: Use the ra_alloc_contig_reg_class() function to speed up RA. 2021-06-04 19:08:57 +00:00
vir_to_qpu.c broadcom/compiler: add a NOP count stat to shader-db 2021-03-31 05:51:22 +00:00