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For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%). |
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| gallium | ||
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| glu | ||
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| mapi | ||
| mesa | ||
| Makefile | ||
| SConscript | ||