mesa/src/compiler
Alyssa Rosenzweig 0ce2e6594d nir/opt_constant_folding: fix array size define
In practice these are equal but the old code was semantically wrong: that
dimension is "sources" not "components". Use the correct #define. This came up
when reviewing https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29994

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30066>
2024-07-08 14:34:29 +00:00
..
clc build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
glsl glsl/tests: fix test_gl_lower_mediump 2024-07-08 06:38:19 +00:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir nir/opt_constant_folding: fix array size define 2024-07-08 14:34:29 +00:00
spirv build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c glsl_types: derive ht 2024-03-12 19:41:50 +00:00
glsl_types.h compiler/types: Fix glsl_dvec*_type() helpers 2024-03-04 15:22:32 +00:00
meson.build build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
shader_enums.c nir: add SYSTEM_VALUE_BASE_WORKGROUP_ID 2024-04-24 20:18:48 +00:00
shader_enums.h compiler: add ACCESS_IN_BOUNDS_AGX 2024-05-14 04:57:25 +00:00
shader_info.h nir/shader_info: remove uses_demote 2024-06-17 19:37:16 +00:00