mesa/src/broadcom
Neil Roberts 053df9bd8f v3d: Let scheduler know GS doesn’t have shared I/O memory
Unlike the vertex shaders, the memory for inputs and outputs is stored
in separate segments so the scheduler doesn’t need to serialise them.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
2020-06-22 08:23:06 +02:00
..
cle meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
clif v3d: Dump the contents off all the buffers in CLIF mode. 2018-07-30 14:29:01 -07:00
common v3d: add initial compiler plumbing for geometry shaders 2019-12-16 08:42:37 +01:00
compiler v3d: Let scheduler know GS doesn’t have shared I/O memory 2020-06-22 08:23:06 +02:00
drm-shim meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
qpu meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00