mesa/src/gallium/drivers
Marek Olšák b8c861b864 radeonsi: move set_patch_vertices into si_state_shaders.cpp
it's a better place for it

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18195>
2022-08-30 04:57:43 +00:00
..
asahi asahi: Identify depth clip mode bit 2022-08-14 19:59:19 +00:00
crocus util,intel: Pull the bit packing helpers from genxml to a common header 2022-08-30 04:28:34 +00:00
d3d12 d3d12: Implement cap PIPE_VIDEO_SUPPORTS_CONTIGUOUS_PLANES_MAP 2022-08-29 20:01:01 +00:00
etnaviv etnaviv: add debug option to disable linear PE feature 2022-08-26 07:47:09 +00:00
freedreno util/perf: move u_perfetto to here 2022-08-26 21:47:44 +00:00
i915 nir: add a nir_opt_if_options enum 2022-08-10 12:55:39 +00:00
iris util,intel: Pull the bit packing helpers from genxml to a common header 2022-08-30 04:28:34 +00:00
lima lima/ci: There is no need to redefine HWCI_TEST_SCRIPT 2022-08-29 14:46:04 +00:00
llvmpipe util: Move detect_done out of struct util_cpu_caps_t 2022-08-29 18:06:07 +00:00
nouveau nv50: fix code heap after pipe_shader_enum change 2022-08-26 18:45:09 +00:00
panfrost panfrost: Invert no_colour to enabled 2022-08-21 19:37:10 +00:00
r300 r300: Set more shadow sampler lowering in precompiles. 2022-08-22 11:21:24 +00:00
r600 r600/sfn: Use a low number for unused target register 2022-08-26 08:27:42 +00:00
radeonsi radeonsi: move set_patch_vertices into si_state_shaders.cpp 2022-08-30 04:57:43 +00:00
softpipe ci/swrast: Add some flakes I've noticed in the IRC channel. 2022-08-07 02:11:46 +00:00
svga svga: fix invalid component access of domain location 2022-08-23 00:38:08 +00:00
tegra gallium: fixup some inconsistent uses of enum pipe_shader_type. 2022-08-04 08:17:39 +00:00
v3d v3d,v3dv: lower texel buffer aligment requirements 2022-08-29 11:32:25 +02:00
vc4 vc4: introduce VC4_DBG() macro to make VC4_DEBUG checks consistent 2022-08-24 23:03:57 +00:00
virgl virgl: Fix ubsan warnings: 2022-08-29 05:44:22 +00:00
zink zink: defer all compute shader creation 2022-08-30 04:11:16 +00:00