mesa/src/compiler
Marcin Ślusarz 29ac834b1e nir: handle float atomics in nir_lower_memory_model
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 2adb337256 ("nir,radv/aco: add and use pass to lower make available/visible barriers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10766>
(cherry picked from commit 2c3e2d69bd)
2021-05-18 23:02:25 +02:00
..
glsl glsl: build without bison 2021-04-13 19:12:48 +00:00
nir nir: handle float atomics in nir_lower_memory_model 2021-05-18 23:02:25 +02:00
spirv nir: Move shared_memory_explicit_layout bit into common shader_info 2021-05-12 21:37:10 +02:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk android: spirv: fix '::' typo in gen rules 2020-12-08 22:44:23 +01:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl/linker: Fix attempts to split up 64bit varyings between slots 2021-04-01 17:16:33 +00:00
glsl_types.h glsl: fix is_integer_16_32 2021-04-10 09:01:54 +00:00
Makefile.sources android: nir: add nir_lower_fragcolor.c to Makefile.sources 2021-05-18 23:02:25 +02:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
shader_enums.c compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_enums.h shader_enums: Fix MSVC warning C4334 (32bit shift cast to 64bit) 2021-04-20 19:43:26 +02:00
shader_info.h nir: Move shared_memory_explicit_layout bit into common shader_info 2021-05-12 21:37:10 +02:00