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For example, a PIPE_CONTROL with DWordLength = 2 should look like
this :
0xffffe374: 0x7a000002: PIPE_CONTROL
0xffffe374: 0x7a000002 : Dword 0
DWord Length: 2
0xffffe378: 0x00800000 : Dword 1
Depth Cache Flush Enable: false
Stall At Pixel Scoreboard: false
State Cache Invalidation Enable: false
Constant Cache Invalidation Enable: false
VF Cache Invalidation Enable: false
DC Flush Enable: false
Pipe Control Flush Enable: false
Notify Enable: false
Indirect State Pointers Disable: false
Texture Cache Invalidation Enable: false
Instruction Cache Invalidate Enable: false
Render Target Cache Flush Enable: false
Depth Stall Enable: false
Post Sync Operation: 0 (No Write)
Generic Media State Clear: false
TLB Invalidate: false
Global Snapshot Count Reset: false
Command Streamer Stall Enable: false
Store Data Index: 0
LRI Post Sync Operation: 1 (MMIO Write Immediate Data)
Destination Address Type: 0 (PPGTT)
Flush LLC: false
0xffffe37c: 0x00000000 : Dword 2
Address: 0x00000000
0xffffe384: 0x05000000: MI_BATCH_BUFFER_END
Prior to this change, fields beyond the length of the command would be
decoded (notice the MI_BATCH_BUFFER_END decoded as part of the
previous PIPE_CONTROL) :
0xffffe374: 0x7a000002: PIPE_CONTROL
0xffffe374: 0x7a000002 : Dword 0
DWord Length: 2
0xffffe378: 0x00800000 : Dword 1
Depth Cache Flush Enable: false
Stall At Pixel Scoreboard: false
State Cache Invalidation Enable: false
Constant Cache Invalidation Enable: false
VF Cache Invalidation Enable: false
DC Flush Enable: false
Pipe Control Flush Enable: false
Notify Enable: false
Indirect State Pointers Disable: false
Texture Cache Invalidation Enable: false
Instruction Cache Invalidate Enable: false
Render Target Cache Flush Enable: false
Depth Stall Enable: false
Post Sync Operation: 0 (No Write)
Generic Media State Clear: false
TLB Invalidate: false
Global Snapshot Count Reset: false
Command Streamer Stall Enable: false
Store Data Index: 0
LRI Post Sync Operation: 1 (MMIO Write Immediate Data)
Destination Address Type: 0 (PPGTT)
Flush LLC: false
0xffffe37c: 0x00000000 : Dword 2
Address: 0x00000000
0xffffe380: 0x00000000 : Dword 3
0xffffe384: 0x05000000 : Dword 4
Immediate Data: 83886080
0xffffe384: 0x05000000: MI_BATCH_BUFFER_END
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
|
||
|---|---|---|
| bin | ||
| build-support | ||
| docs | ||
| doxygen | ||
| include | ||
| m4 | ||
| scons | ||
| scripts | ||
| src | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .mailmap | ||
| .travis.yml | ||
| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
| meson.build | ||
| meson_options.txt | ||
| REVIEWERS | ||
| SConstruct | ||
| VERSION | ||
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.