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Kenneth Graunke 2826e3a000 glsl: Correctly handle function matching when there are multiple inexact matches
This is a squash cherry pick commit of:

    glsl: Find the "closest" signature when there are multiple matches.

    Previously, ir_function::matching_signature had a fatal bug: if a
    function had more than one non-exact match, it would simply return NULL.

    This occured, for example, when looking for max(uvec3, uvec3):
    - max(vec3, vec3)   -> score 1 (found first)
    - max(ivec3, ivec3) -> score 1 (found second...used to return NULL here)
    - max(uvec3, uvec3) -> score 0 (exact match...the right answer)

    This did not occur for max(ivec3, ivec3) since the second match found
    was an exact match.

    The new behavior is to return a match with the lowest score.  If there
    is an exact match, that will be returned.  Otherwise, a match with the
    least number of implicit conversions is chosen.

    Fixes piglit tests max-uvec3.vert and glsl-inexact-overloads.shader_test.

    NOTE: This is a candidate for the 7.10 and 7.11 branches.

    Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    Reviewed-by: Eric Anholt <eric@anholt.net>
    (cherry picked from commit 60eb63a855)

    glsl: Suppress warning from matching_signature change.

    gcc isn't smart enough to see that we only look at matched_score after
    we've initialized it (because match != NULL happens at the same time)
    (cherry picked from commit b043409adf)

    glsl: Reject ambiguous function calls (multiple inexact matches).

    According to the GLSL 1.20 specification, "it is a semantic error if
    there are multiple ways to apply [implicit] conversions [...] such that
    the call can be made to match multiple signatures."

    Fixes a regression caused by 60eb63a855,
    which implemented the wrong policy of finding a "closest" match.
    However, this is not a revert, since the original code failed to
    continue looking for an exact match once it found two inexact matches.

    It's OK to have multiple inexact matches if there's also an exact match.

    NOTE: This is a candidate for the 7.10 and 7.11 branches.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38971
    Reviewed-by: Eric Anholt <eric@anholt.net>
    Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
    (cherry picked from commit 7304909d65)
2011-07-19 16:39:56 -07:00
bin darwin: mklib: Make the real file match the id 2011-06-08 11:24:26 -07:00
configs Add gbm (generic/graphics buffer manager) 2011-06-23 21:07:17 +02:00
docs docs: update EGL for changed configure options 2011-06-20 11:19:16 +09:00
doxygen doxygen: Add glsl to the Makefile and .gitignore. 2011-01-19 23:49:54 -08:00
include r600c/g: add new NI pci ids 2011-07-15 10:56:31 -04:00
scons scons: Accept verbose=yes instead of quiet=no. 2011-06-17 20:13:16 +01:00
src glsl: Correctly handle function matching when there are multiple inexact matches 2011-07-19 16:39:56 -07:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore .gitignore: Ignore emacs .dir-locals.el files 2010-06-07 10:23:55 -04:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh autogen: Make sure MAKEFLAGS is not set before running autoreconf 2009-02-10 11:58:11 +10:30
common.py scons: Don't list MSVS_VERSION option outside windows platforms. 2011-06-17 20:13:16 +01:00
configure.ac configure.ac: Make --{without,with}-gallium-drivers work as expected 2011-07-19 16:39:56 -07:00
Makefile mesa: Fix the parsers build rule so that 'make tarballs' can work 2011-07-08 18:47:21 -07:00
SConstruct scons: List all targets. 2011-06-17 20:13:16 +01:00

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001