mesa/src/compiler
Marcin Ślusarz 27073b59bc nir: handle float atomics in nir_gather_info
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10766>
2021-05-12 11:09:07 +00:00
..
glsl glsl: ignore interface precision qualifier on desktop GL 2021-04-27 08:25:41 +00:00
nir nir: handle float atomics in nir_gather_info 2021-05-12 11:09:07 +00:00
spirv vtn: Use relaxed 24bit opcodes for CL 24bit math 2021-05-05 22:06:42 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk android: spirv: fix '::' typo in gen rules 2020-12-08 22:44:23 +01:00
Android.nir.mk
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp Convert most remaining free-form fall-through comments to FALLTHROUGH 2021-04-15 16:01:22 +00:00
glsl_types.h glsl: fix is_integer_16_32 2021-04-10 09:01:54 +00:00
Makefile.sources android: nir: add nir_lower_fragcolor.c to Makefile.sources 2021-05-09 00:34:46 +02:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
shader_enums.c compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_enums.h shader_enums: Fix MSVC warning C4334 (32bit shift cast to 64bit) 2021-04-20 00:28:35 +00:00
shader_info.h nir: Move shared_memory_explicit_layout bit into common shader_info 2021-05-04 20:54:58 +00:00