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Kenneth Graunke 2496462479 nir: Add new intrinsics for fragment shader input interpolation.
Backends can normally handle shader inputs solely by looking at
load_input intrinsics, and ignore the nir_variables in nir->inputs.

One exception is fragment shader inputs.  load_input doesn't capture
the necessary interpolation information - flat, smooth, noperspective
mode, and centroid, sample, or pixel for the location.  This means
that backends have to interpolate based on the nir_variables, then
associate those with the load_input intrinsics (say, by storing a
map of which variables are at which locations).

With GL_ARB_enhanced_layouts, we're going to have multiple varyings
packed into a single vec4 location.  The intrinsics make this easy:
simply load N components from location <loc, component>.  However,
working with variables and correlating the two is very awkward; we'd
much rather have intrinsics capture all the necessary information.

Fragment shader input interpolation typically works by producing a
set of barycentric coordinates, then using those to do a linear
interpolation between the values at the triangle's corners.

We represent this by introducing five new load_barycentric_* intrinsics:

- load_barycentric_pixel     (ordinary variable)
- load_barycentric_centroid  (centroid qualified variable)
- load_barycentric_sample    (sample qualified variable)
- load_barycentric_at_sample (ARB_gpu_shader5's interpolateAtSample())
- load_barycentric_at_offset (ARB_gpu_shader5's interpolateAtOffset())

Each of these take the interpolation mode (smooth or noperspective only)
as a const_index, and produce a vec2.  The last two also take a sample
or offset source.

We then introduce a new load_interpolated_input intrinsic, which
is like a normal load_input intrinsic, but with an additional
barycentric coordinate source.

The intention is that flat inputs will still use regular load_input
intrinsics.  This makes them distinguishable from normal inputs that
need fancy interpolation, while also providing all the necessary data.

This nicely unifies regular inputs and interpolateAt functions.
Qualifiers and variables become irrelevant; there are just
load_barycentric intrinsics that determine the interpolation.

v2: Document the interp_mode const_index value, define a new
    BARYCENTRIC() helper rather than using SYSTEM_VALUE() for
    some of them (requested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-07-20 11:00:45 -07:00
bin bugzilla_mesa.sh: Drop "Bug " from sed command 2016-07-07 15:58:46 +01:00
docs MESA_shader_integer_functions: Add extension specification 2016-07-19 12:19:15 -07:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include Disable use of weak in threads_posix.h on Cygwin 2016-07-15 19:46:54 +01:00
m4 util: Add ATTRIBUTE_RETURNS_NONNULL. 2016-05-16 11:06:15 -07:00
scons scons: support 2.5.0 2016-05-25 12:23:12 -06:00
scripts scripts: bump git_reviewer.pl --git-min-percent default 2016-05-09 19:30:28 -04:00
src nir: Add new intrinsics for fragment shader input interpolation. 2016-07-20 11:00:45 -07:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore automake: rework the git_sha1.h rule, include in tarball 2016-05-30 17:53:45 +01:00
.mailmap .mailmap: Fixup my email address 2016-06-23 00:00:46 +02:00
.travis.yml travis: Add a test build with scons. 2015-12-01 15:09:56 -08:00
Android.common.mk Android: move libdrm settings to top-level Android.common.mk 2016-06-13 15:31:29 +01:00
Android.mk isl: add support for Android libmesa_isl static library 2016-06-02 22:31:44 +01:00
appveyor.yml appveyor: Run unit tests. 2016-04-14 07:19:04 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py scons: Allow building with Address Sanitizer. 2016-04-13 06:54:32 +01:00
configure.ac configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too 2016-07-19 16:04:01 +02:00
install-gallium-links.mk install-gallium-links.mk: handle multiple libraries 2016-04-14 16:30:57 +01:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am automake: add SWR to `make distcheck' gallium drivers 2016-06-13 15:24:44 +01:00
REVIEWERS add REVIEWERS and get_reviewer.pl script 2016-05-04 11:25:46 -04:00
SConstruct scons: whitespace cleanup 2016-05-25 12:23:12 -06:00
VERSION docs: add 12.1.0-devel release notes template, bump version 2016-05-30 20:03:19 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.