mesa/src/compiler
Marek Olšák 23eb4f3454 nir: rename nir_io_glsl_opt_varyings to nir_io_dont_optimize and deprecate it
The meaning is negated.

This NIR option is deprecated and shouldn't be used. It means any IO
optimizations can be disabled and it's a currently a workaround for zink,
which is the only driver that asks for it by default. The original option
is replaced by an environment variable for the GLSL linker.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32173>
2024-11-19 23:48:38 +00:00
..
clc clc: add mesa_clc tool 2024-11-01 13:25:37 -07:00
glsl nir: rename nir_io_glsl_opt_varyings to nir_io_dont_optimize and deprecate it 2024-11-19 23:48:38 +00:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir nir: rename nir_io_glsl_opt_varyings to nir_io_dont_optimize and deprecate it 2024-11-19 23:48:38 +00:00
rust compiler/rust: Use std::mem::offset_of!() 2024-11-18 22:29:13 +00:00
spirv vtn: handle struct kernel arguments passed by value 2024-11-18 12:12:21 +00:00
builtin_types.py compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
glsl_types.h nir/lower_vars_to_scratch: calculate threshold-limited variable size separately 2024-08-07 14:32:28 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add SYSTEM_VALUE_PIXEL_COORD 2024-11-04 12:34:30 +00:00
shader_enums.h aco,ac/nir: flag loads to use smem in NIR 2024-11-13 12:59:26 +00:00
shader_info.h nir: add shader_info::tess::tcs_same_invocation_inputs_read(_indirect) 2024-10-21 18:53:51 +00:00