mesa/src/microsoft
Boris Brezillon 225867684a microsoft/spirv_to_dxil: Allow dumping NIR
Dumping NIR shaders is a useful debug feature. Let's tweak the
spirv_to_nir() helper so we can pass debugging options and
add one to allow dumping NIR.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14765>
2022-01-31 20:21:25 +00:00
..
ci microsoft/spirv_to_dxil: Remove dead variables after the struct split pass 2022-01-31 20:21:25 +00:00
clc d3d12: Support dynamic UBO/SSBO indexing 2022-01-21 23:08:26 +00:00
compiler microsoft/compiler: textureLoad() doesn't take a LOD on MS textures 2022-01-31 16:37:47 +00:00
resource_state_manager d3d12: Handle memory barriers 2022-01-07 03:31:16 +00:00
spirv_to_dxil microsoft/spirv_to_dxil: Allow dumping NIR 2022-01-31 20:21:25 +00:00
meson.build microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12 2021-01-29 12:54:02 -08:00