mesa/src/compiler
Timothy Arceri 20e935e6f6 nir: add glsl_double_type() helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-07 10:26:43 +10:00
..
glsl glsl: don't try to lower non-gl builtins as if they were gl_FragData 2016-07-05 21:22:01 -04:00
nir nir: use the same driver location for packed varyings 2016-07-07 10:26:43 +10:00
spirv Remove wrongly repeated words in comments 2016-06-23 13:55:03 -07:00
.gitignore mesa: Add .gitignore entries for make check binaries 2016-05-25 09:41:44 -07:00
Android.glsl.gen.mk glsl: android: add back missing generated glcpp include path 2016-04-21 14:43:21 +01:00
Android.glsl.mk android: libmesa_glsl: add a dependency on libmesa_nir static 2016-06-02 22:31:00 +01:00
Android.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.gen.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp glsl: Document and enforce restriction on type values 2016-07-05 17:55:29 -07:00
glsl_types.h glsl: Document and enforce restriction on type values 2016-07-05 17:55:29 -07:00
Makefile.am compiler: Move glsl_to_nir to libglsl.la 2016-05-26 14:13:38 -07:00
Makefile.glsl.am glsl: add warning-test 2016-05-26 09:19:17 +02:00
Makefile.nir.am nir: add the SConscript.nir to the tarball 2016-05-30 19:19:01 +01:00
Makefile.sources nir: Add a pass for propagating invariant decorations 2016-06-20 12:02:45 -07:00
nir_types.cpp nir: add glsl_double_type() helper 2016-07-07 10:26:43 +10:00
nir_types.h nir: add glsl_double_type() helper 2016-07-07 10:26:43 +10:00
SConscript scons: Build NIR. 2016-04-14 16:38:59 +01:00
SConscript.glsl compiler: Move glsl_to_nir to libglsl.la 2016-05-26 14:13:38 -07:00
SConscript.nir scons: Build NIR. 2016-04-14 16:38:59 +01:00
shader_enums.c glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00
shader_enums.h glsl: fix location and component packing validation on patches 2016-05-17 15:06:12 +10:00