mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-21 15:50:11 +01:00
The key change is to use a builder to write the expected shader result
and compare that. To make this less error prone, a few helper functions
were added
- a way to allocate VGRFs from both shaders in parallel, that way the
same brw_reg can be used in both of them;
- assertions that a pass will make progress or not, and proper output
when the unexpected happens;
- use a common brw_shader_pass_test class so to collect some of the helpers;
- make some helpers work directly with builder.
The idea is to improve the signal in tests, so that the disasm comments
are not necessary anymore. For example
```
TEST_F(saturate_propagation_test, basic)
{
brw_reg dst1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
brw_reg dst0 = bld.ADD(src0, src1);
set_saturate(true, bld.MOV(dst1, dst0));
/* = Before =
*
* 0: add(16) dst0 src0 src1
* 1: mov.sat(16) dst1 dst0
*
* = After =
* 0: add.sat(16) dst0 src0 src1
* 1: mov(16) dst1 dst0
*/
brw_calculate_cfg(*v);
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_TRUE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_TRUE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_FALSE(instruction(block0, 1)->saturate);
}
```
becomes
```
TEST_F(saturate_propagation_test, basic)
{
brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16);
brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16);
brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.ADD(dst0, src0, src1);
bld.MOV(dst1, dst0)->saturate = true;
EXPECT_PROGRESS(brw_opt_saturate_propagation, bld);
exp.ADD(dst0, src0, src1)->saturate = true;
exp.MOV(dst1, dst0);
EXPECT_SHADERS_MATCH(bld, exp);
}
```
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33936>
29 lines
707 B
C++
29 lines
707 B
C++
/*
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* Copyright 2024 Intel Corporation
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* SPDX-License-Identifier: MIT
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*/
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#include "test_helpers.h"
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#include "brw_builder.h"
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class cse_test : public brw_shader_pass_test {};
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TEST_F(cse_test, add3_invalid)
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{
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set_gfx_verx10(125);
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brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16);
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brw_reg dst0 = bld.null_reg_d();
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brw_reg src0 = bld.vgrf(BRW_TYPE_D);
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brw_reg src1 = bld.vgrf(BRW_TYPE_D);
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brw_reg src2 = bld.vgrf(BRW_TYPE_D);
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brw_reg src3 = bld.vgrf(BRW_TYPE_D);
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bld.ADD3(dst0, src0, src1, src2)
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->conditional_mod = BRW_CONDITIONAL_NZ;
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bld.ADD3(dst0, src0, src1, src3)
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->conditional_mod = BRW_CONDITIONAL_NZ;
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EXPECT_NO_PROGRESS(brw_opt_cse_defs, bld);
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}
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