mesa/src
Francisco Jerez 2018371692 glsl: Keep track of the set of fragment outputs read by a GL program.
This is the set of shader outputs whose initial value is provided to
the shader by some external means when the shader is executed, rather
than computed by the shader itself.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-24 13:28:31 -07:00
..
compiler glsl: Keep track of the set of fragment outputs read by a GL program. 2016-08-24 13:28:31 -07:00
egl egl: turn a couple asserts static (compile-time) 2016-08-24 11:30:15 +01:00
gallium nvc0: invalidate textures/samplers on GK104+ 2016-08-24 22:26:36 +02:00
gbm gbm: Correct bo_import documentation (trivial) 2016-08-03 10:56:41 -07:00
getopt
glx glx: Don't use current context in __glXSendError 2016-08-17 17:16:34 +09:00
gtest Remove wrongly repeated words in comments 2016-06-23 13:55:03 -07:00
hgl
intel anv: meta_blit2d: adapt texel fetch pitch for fake w-tiled 2016-08-24 11:29:23 -07:00
loader loader/dri3: Destroy Present event context when destroying drawable v2 2016-08-04 15:45:43 +09:00
mapi mesa: Rename "texturebarrier" source files to "barrier". 2016-08-24 13:28:30 -07:00
mesa glsl: Keep track of the set of fragment outputs read by a GL program. 2016-08-24 13:28:31 -07:00
util util: add assert that key cannot be NULL on insertion 2016-08-22 07:37:55 +03:00
Makefile.am aubinator: Add a new tool called Aubinator to the src/intel/tools folder. 2016-08-23 21:19:33 -07:00
SConscript scons: put the generated git_sha1.h file in top-level src/ directory 2016-06-17 10:33:00 -06:00