mesa/src/compiler
Georg Lehmann 1fe4d799e7 spirv: use nan/inf preserve for glsl.std.450 min/max instead of exact
Foz-DB Navi48:
Totals from 135 (0.16% of 82405) affected shaders:
Instrs: 546831 -> 546552 (-0.05%); split: -0.05%, +0.00%
CodeSize: 3038664 -> 3037392 (-0.04%); split: -0.05%, +0.00%
Latency: 4360757 -> 4357294 (-0.08%); split: -0.08%, +0.00%
InvThroughput: 753593 -> 752997 (-0.08%)
Copies: 57180 -> 57207 (+0.05%)
VALU: 300705 -> 300513 (-0.06%)
SALU: 71339 -> 71364 (+0.04%)
VOPD: 30002 -> 29999 (-0.01%)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39641>
2026-02-10 18:42:02 +00:00
..
clc compiler/clc: Fix const correctness in libclc_add_generic_variants 2026-02-08 22:48:13 +00:00
glsl nir: Extract blend equation helpers to shared header 2026-01-24 21:44:01 +00:00
isaspec isaspec: Print the bit number when just a single bit is undefined. 2026-01-27 02:00:40 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir nir/loop_analyze: also set force_unroll if the array_size is larger than max_trip_count 2026-02-10 09:24:23 +00:00
rust compiler/rust: drop "borrow of a value the compiler would automatically borrow" 2025-12-20 00:13:19 +01:00
spirv spirv: use nan/inf preserve for glsl.std.450 min/max instead of exact 2026-02-10 18:42:02 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h glsl, mesa: add EXT_shader_pixel_local_storage extension 2025-11-18 20:25:43 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir, ir3: Make ir3 GS varyings use a proper index 2026-01-21 20:54:15 +00:00
shader_enums.h nir: add ACCESS_SPARSE 2026-02-02 17:56:52 +00:00
shader_info.h glsl/nir: Add texture_buffers to shader info 2026-01-13 10:00:58 +01:00