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With an Intel 855GM handled by intel_drv, there's a crash with Gallium3D
enabled DRI driver for Intel i915 (--enable-gallium-intel).
The Gallium3D driver doesn't support the 855GM as expected by
intel_drv, it failed to open the screen and give an half
initialized screen structure to dri_destroy_option_cache():
optionCache.info is NULL, so it's crashing while trying
to free array content. This patch at least fix the crash in the function.
Here's some logs of the fixed version:
[ 16274.137] LoaderOpen(/opt/mesa/lib/xorg/modules/drivers/intel_drv.so)
[ 16274.139] (II) Loading /opt/mesa/lib/xorg/modules/drivers/intel_drv.so
[ 16274.183] (II) Module intel: vendor="X.Org Foundation"
[ 16274.183] compiled for 1.8.0, module version = 2.11.0
[ 16274.183] Module class: X.Org Video Driver
[ 16274.183] ABI class: X.Org Video Driver, version 7.0
[ 16274.183] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810,
i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G,
E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G,
965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45,
4 Series, G45/G43, Q45/Q43, G41, B43, Clarkdale, Arrandale
[ 16274.382] (II) intel(0): Integrated Graphics Chipset: Intel(R) 855GME
[ 16274.382] (--) intel(0): Chipset: "852GM/855GM"
[ 16276.675] (II) intel(0): [DRI2] Setup complete
[ 16276.675] (II) intel(0): [DRI2] DRI driver: i915
debug_get_option: GALLIUM_TRACE = (null)
debug_get_bool_option: GALLIUM_RBUG = FALSE
debug_get_bool_option: INTEL_DUMP_CMD = FALSE
i915_create_screen: unknown pci id 0x3582, cannot create screen
dri_init_screen_helper: failed to create pipe_screen
[ 16276.794] (EE) AIGLX error: Calling driver entry point failed
[ 16276.794] (EE) AIGLX: reverting to software rendering
[ 16276.794] (II) AIGLX: Screen 0 is not DRI capable
[ 16276.796] (II) AIGLX: Loaded and initialized /opt/mesa/lib/dri/swrast_dri.so
[ 16276.796] (II) GLX: Initialized DRISWRAST GL provider for screen 0
Signed-off-by: Yann Droneaud <yann@droneaud.fr>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
|
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|---|---|---|
| bin | ||
| configs | ||
| docs | ||
| doxygen | ||
| include | ||
| progs | ||
| scons | ||
| src | ||
| windows | ||
| .emacs-dirvars | ||
| .gitattributes | ||
| .gitignore | ||
| acinclude.m4 | ||
| autogen.sh | ||
| common.py | ||
| configure.ac | ||
| Makefile | ||
| SConstruct | ||
WindML Driver for Mesa 4.0
Requirements
------------
Tornado 2 + WindML, Cumulative Patchs are recommended.
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.
Tested on
---------
During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz
and my host a Windows NT + Tornado 2.
Installation
------------
1. Mesa sources must be in root directory (C:\)
2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa
OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample ->
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM
Take a long while...
5. Include all the files from ugldemos folder to build some downloadable
application modules
4. Download UGL/Mesa object files on target
For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o
You can put the previous lines in a file and use:
< filename
6. Download the application modules.
7. In WindShell, run:
-> uglalldemos
During the show some messages will appear, it provides some useful
information on key management.
Coding
------
Sample Usage:
In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:
1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
given the display format.
2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
UGL/Mesa Context and to make the context the current one.
3. Make gl* calls to render your graphics.
4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
5. Before the UGL is destroyed, call MesaDestroyContext().
6. Before exiting, call if required uglEventQDestroy and then
uglDeinitialize();
Limitations
-----------
I found the following limitations in my driver :
- Color Indexed management is only in 8 bits
- It's possible to mix UGL/OpenGL application with a software
double buffer
Modifications
------------
New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*
Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*
Todo
----
- GCC 2.96, ASM compilation
Thanks to:
----------
Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.
Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>
July 24, 2001