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OpenCL shaders will now be compiled offline and translated to MSL offline at build time. Then added to a static table as binary data, to later be compiled once when devices are initialized. This allows for easier integration of OpenCL shaders for things such as tessellation since we now don't have to manually add these shaders to the precompiled device library in code. Signed-off-by: Aitor Camacho <aitor@lunarg.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40436> |
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| bridge | ||
| clc | ||
| compiler | ||
| libkk | ||
| util | ||
| vulkan | ||
| .clang-format | ||
| kosmicomp.c | ||
| meson.build | ||