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It seems the default D3D behavior and it's complicated to emulate this
in DXVK/vkd3d. Enable it by default to prevent rendering issues in
other games not listed here.
Cc: 22.0 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15368>
(cherry picked from commit
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