radv: enable radv_disable_aniso_single_level for DXVK/vkd3d

It seems the default D3D behavior and it's complicated to emulate this
in DXVK/vkd3d. Enable it by default to prevent rendering issues in
other games not listed here.

Cc: 22.0 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15368>
This commit is contained in:
Samuel Pitoiset 2022-03-14 09:04:08 +01:00 committed by Marge Bot
parent 590eb9d640
commit 174d086e8c

View file

@ -38,6 +38,11 @@ Application bugs worked around in this file:
<!-- Engine workarounds -->
<engine engine_name_match="vkd3d">
<option name="radv_zero_vram" value="true" />
<option name="radv_disable_aniso_single_level" value="true" />
</engine>
<engine engine_name_match="DXVK">
<option name="radv_disable_aniso_single_level" value="true" />
</engine>
<engine engine_name_match="Quantic Dream Engine">
@ -125,22 +130,6 @@ Application bugs worked around in this file:
<option name="radv_disable_htile_layers" value="true" />
</application>
<application name="Battlefield 1 (DX11/DX12)" application_name_match="bf1.exe">
<option name="radv_disable_aniso_single_level" value="true" />
</application>
<application name="Battlefield V (DX11/DX12)" application_name_match="bfv.exe">
<option name="radv_disable_aniso_single_level" value="true" />
</application>
<application name="The Evil Within" application_name_match="EvilWithin.exe">
<option name="radv_disable_aniso_single_level" value="true" />
</application>
<application name="The Evil Within 2" application_name_match="TEW2.exe">
<option name="radv_disable_aniso_single_level" value="true" />
</application>
<application name="Fable Anniversary" application_name_match="Fable Anniversary.exe">
<option name="radv_disable_dcc" value="true" />
</application>