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radv: enable radv_disable_aniso_single_level for DXVK/vkd3d
It seems the default D3D behavior and it's complicated to emulate this in DXVK/vkd3d. Enable it by default to prevent rendering issues in other games not listed here. Cc: 22.0 mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15368>
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1 changed files with 5 additions and 16 deletions
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@ -38,6 +38,11 @@ Application bugs worked around in this file:
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<!-- Engine workarounds -->
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<engine engine_name_match="vkd3d">
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<option name="radv_zero_vram" value="true" />
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<option name="radv_disable_aniso_single_level" value="true" />
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</engine>
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<engine engine_name_match="DXVK">
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<option name="radv_disable_aniso_single_level" value="true" />
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</engine>
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<engine engine_name_match="Quantic Dream Engine">
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@ -125,22 +130,6 @@ Application bugs worked around in this file:
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<option name="radv_disable_htile_layers" value="true" />
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</application>
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<application name="Battlefield 1 (DX11/DX12)" application_name_match="bf1.exe">
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<option name="radv_disable_aniso_single_level" value="true" />
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</application>
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<application name="Battlefield V (DX11/DX12)" application_name_match="bfv.exe">
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<option name="radv_disable_aniso_single_level" value="true" />
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</application>
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<application name="The Evil Within" application_name_match="EvilWithin.exe">
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<option name="radv_disable_aniso_single_level" value="true" />
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</application>
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<application name="The Evil Within 2" application_name_match="TEW2.exe">
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<option name="radv_disable_aniso_single_level" value="true" />
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</application>
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<application name="Fable Anniversary" application_name_match="Fable Anniversary.exe">
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<option name="radv_disable_dcc" value="true" />
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</application>
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