mesa/src
Eric Anholt 18c2ee0df5 mesa: Create the default (name==0) buffer texture.
All that should be needed is that it exists.  Fixes segfaults on first
_mesa_update_context() with a samplerBuffer-using shader active but
without a particular buffer texture enabled.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:30 -07:00
..
egl egl_dri2: use gbm_surface as the native window type in drm platform 2012-03-28 22:14:34 -04:00
gallium st/xa: Link with -Wl,-r instead of -r. 2012-04-07 20:33:44 +02:00
gbm gbm: Create hooks for dri2_loader_extension in dri backend 2012-03-28 22:14:34 -04:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40. 2012-04-09 14:34:27 -07:00
glu scons: Add Haiku build support 2012-01-17 20:01:14 +00:00
glx glx: fix compile warnings 2012-04-09 09:59:10 +08:00
mapi glapi: regen for TBO change. 2012-04-09 14:33:53 -07:00
mesa mesa: Create the default (name==0) buffer texture. 2012-04-09 14:34:30 -07:00
Makefile
SConscript scons: Add Haiku build support 2012-01-17 20:01:14 +00:00