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GLSL ES 3.00 spec, 4.3.10 (Linking of Vertex Outputs and Fragment Inputs), page 45 says the following: "The type of vertex outputs and fragment input with the same name must match, otherwise the link command will fail. The precision does not need to match. Only those fragment inputs statically used (i.e. read) in the fragment shader must be declared as outputs in the vertex shader; declaring superfluous vertex shader outputs is permissible." [...] "The term static use means that after preprocessing the shader includes at least one statement that accesses the input or output, even if that statement is never actually executed." And it includes a table with all the possibilities. Similar table or content is present in other GLSL specs: GLSL 4.40, GLSL 1.50, etc but for more stages (vertex and geometry shaders, etc). This patch detects that case and returns a link error. It fixes the following dEQP test: dEQP-GLES3.functional.shaders.linkage.varying.rules.illegal_usage_1 However, it adds a new regression in piglit because the test hasn't a vertex shader and it checks the link status. bin/glslparsertest \ tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom pass \ 1.50 --check-link This piglit test is wrong according to the spec wording above, so if this patch is merged it should be updated. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa to build classic osmesa driver; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.