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Jakob Bornecrantz 145aa57e45 st/dri2: Fake frontbuffer changes
Front buffer rendering works as it stands but it completely
	wrong. But as it stands fake front buffer rendering is
	completely broken. So we keep it as it is. But lets atleast
	handle it in the get buffers code.
2009-03-04 00:39:59 +01:00
bin autoconf: Update config.guess and config.sub from upstream 2009-03-03 06:55:15 -08:00
configs autoconf: Fixup EGL build 2009-02-25 17:45:34 -08:00
docs docs: add SPARC assembly updates 2009-02-26 18:59:58 -07:00
doxygen Merge branch 'gallium-0.1' into gallium-0.2 2008-09-11 16:05:15 +01:00
include egl: Allow compilation to succeed with FreeBSD 2009-02-25 07:53:26 -07:00
progs demos/engine: respect display list mode when drawing pistons 2009-03-03 15:40:14 +00:00
scons scons: Don't build the DRI drivers in a seperate dir. 2009-02-26 13:45:47 +00:00
src st/dri2: Fake frontbuffer changes 2009-03-04 00:39:59 +01:00
windows Merge commit 'origin/master' into gallium-0.2 2009-01-22 09:43:42 +00:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore scons: Build progs. 2008-12-12 12:37:21 +09:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh autogen: Make sure MAKEFLAGS is not set before running autoreconf 2009-02-10 11:58:11 +10:30
common.py Merge commit 'origin/gallium-0.1' into gallium-0.2 2008-12-15 11:22:19 +00:00
configure.ac mesa: Resurrect SPARC asm code. 2009-02-26 18:29:48 -07:00
Makefile mesa: added GLES 1/2 headers to tarball file list 2009-02-24 17:21:45 -07:00
SConstruct gallium: Also disable i965simple for scons 2009-02-18 17:15:31 +00:00

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001