mesa/src/compiler
Timothy Arceri 0f0fa64eed glsl: move some lowering to the compiler
Rather than doing this lowering potentially multiple times when a
shader is relinked we can instead do it once in the compiler.

This change also gets us closer to converting to NIR at compile
time.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27690>
2024-02-22 05:26:16 +00:00
..
clc clc: include opencl-c.h for extensions needing it 2024-02-21 20:53:36 +00:00
glsl glsl: move some lowering to the compiler 2024-02-22 05:26:16 +00:00
isaspec isaspec: encode.py: Include assert.h 2024-02-06 16:38:01 +00:00
nir nir: allow gather info to handle nir_deref_type_array_wildcard 2024-02-20 23:29:17 +00:00
spirv spirv: only consider IO variables when adjusting patch locations for TES 2024-02-21 10:36:07 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/types: Add a contains_32bit helper 2024-02-12 13:23:14 +00:00
glsl_types.h compiler/types: Add a contains_32bit helper 2024-02-12 13:23:14 +00:00
meson.build meson: do not pull in clc for clover 2024-02-21 20:53:36 +00:00
shader_enums.c radv: Remove ray_launch_size_addr_amd system value. 2024-02-17 11:08:16 +00:00
shader_enums.h radv: Remove ray_launch_size_addr_amd system value. 2024-02-17 11:08:16 +00:00
shader_info.h compiler: add a vs.tes_agx bit 2024-02-14 21:02:28 +00:00