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glsl
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mesa: add NV_viewport_array2 enable, attach to glsl
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2020-04-15 20:12:00 -04:00 |
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nir
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ir3: Fix LDC offset units
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2020-04-15 22:38:20 +00:00 |
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spirv
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Revert "spirv: Rewrite CFG construction"
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2020-04-04 09:47:00 -05:00 |
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Android.glsl.gen.mk
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mesa: android: Remove unnecessary dependency tracking rules
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2019-05-06 11:29:25 +00:00 |
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Android.glsl.mk
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android: glsl: build shader cache sources
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2017-02-20 16:30:37 +00:00 |
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Android.mk
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Android: glsl: add rules to generate ir_expression*.h header files
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2016-09-06 15:58:55 +01:00 |
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Android.nir.gen.mk
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nir: Add missing dependency in Android.nir.gen.mk
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2019-08-19 09:53:18 +03:00 |
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Android.nir.mk
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android: fix libmesa_nir build
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2017-07-21 08:47:56 +03:00 |
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builtin_type_macros.h
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glsl_types: vec8/vec16 support
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2018-03-25 10:42:54 -04:00 |
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glsl_types.cpp
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glsl: fix race in instance getters
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2020-03-30 20:17:43 +00:00 |
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glsl_types.h
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glsl: Add type queries for fp16+float and fp16+float+double
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2020-03-09 16:31:08 +00:00 |
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Makefile.sources
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glsl: Inline builtins in a separate pass
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2020-03-24 23:21:21 +00:00 |
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meson.build
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meson: inline inc_common
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2020-03-28 21:36:54 +01:00 |
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nir_types.cpp
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nir/lower_amul: fix slot calculation
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2020-04-06 18:00:17 +00:00 |
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nir_types.h
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nir/lower_amul: fix slot calculation
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2020-04-06 18:00:17 +00:00 |
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SConscript
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spirv: Fix building with SCons
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2018-03-30 14:33:03 -06:00 |
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SConscript.glsl
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Move compiler.h and imports.h/c from src/mesa/main into src/util
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2020-03-27 21:00:09 +00:00 |
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SConscript.nir
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nir: mako all the intrinsics
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2018-03-27 08:36:37 -04:00 |
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SConscript.spirv
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spirv: Fix building with SCons
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2018-03-30 14:33:03 -06:00 |
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shader_enums.c
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compiler: add VARYING_SLOT_VIEWPORT_MASK
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2020-04-15 20:12:00 -04:00 |
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shader_enums.h
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compiler: add VARYING_SLOT_VIEWPORT_MASK
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2020-04-15 20:12:00 -04:00 |
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shader_info.h
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glsl: add NV_viewport_array2 support
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2020-04-15 20:12:00 -04:00 |