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This is a set of changes that optimizes the memory use of fragment operation programs (by using and transmitting only as much memory as is needed for the fragment ops programs, instead of maximal sizes), as well as eliminate the dependency on hard-coded maximal program sizes. State that is not dependent on fragment facing (i.e. that isn't using two-sided stenciling) will only save and transmit a single fragment operation program, instead of two identical programs. - Added the ability to emit a LNOP (No Operation (Load)) instruction. This is used to pad the generated fragment operations programs to a multiple of 8 bytes, which is necessary for proper operation of the dual instruction pipeline, and also required for proper SPU-side decoding. - Added the ability to allocate and manage a variant-length struct cell_command_fragment_ops. This structure now puts the generated function field at the end, where it can be as large as necessary. - On the PPU side, we now combine the generated front-facing and back-facing code into a single variant-length buffer (and only use one if the two sets of code are identical) for transmission to the SPU. - On the SPU side, we pull the correct sizes out of the buffer, allocate a new code buffer if the one we have isn't large enough, and save the code to that buffer. The buffer is deallocated when the SPU exits. - Commented out the emit_fetch() static function, which was not being used. |
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WindML Driver for Mesa 4.0
Requirements
------------
Tornado 2 + WindML, Cumulative Patchs are recommended.
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.
Tested on
---------
During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz
and my host a Windows NT + Tornado 2.
Installation
------------
1. Mesa sources must be in root directory (C:\)
2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa
OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample ->
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM
Take a long while...
5. Include all the files from ugldemos folder to build some downloadable
application modules
4. Download UGL/Mesa object files on target
For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o
You can put the previous lines in a file and use:
< filename
6. Download the application modules.
7. In WindShell, run:
-> uglalldemos
During the show some messages will appear, it provides some useful
information on key management.
Coding
------
Sample Usage:
In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:
1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
given the display format.
2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
UGL/Mesa Context and to make the context the current one.
3. Make gl* calls to render your graphics.
4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
5. Before the UGL is destroyed, call MesaDestroyContext().
6. Before exiting, call if required uglEventQDestroy and then
uglDeinitialize();
Limitations
-----------
I found the following limitations in my driver :
- Color Indexed management is only in 8 bits
- It's possible to mix UGL/OpenGL application with a software
double buffer
Modifications
------------
New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*
Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*
Todo
----
- GCC 2.96, ASM compilation
Thanks to:
----------
Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.
Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>
July 24, 2001