mesa/src/panfrost/compiler/README.md
Alyssa Rosenzweig 1a35acd8d9 pan/bi: Rename panfrost/bifrost -> panfrost/compiler
This is the compiler for both Bifrost and Valhall, and presumably future
Mali GPUs too. Give it a more generic name so we can use the bifrost/ path for
something a bit more specific.

For historical reasons the compiler's name is still "bifrost" and uses the
prefix `bi_`. I think that's ok in the same way that i915 in the kernel supports
way more than just i915.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20455>
2023-01-02 17:54:48 +00:00

517 B

Bifrost compiler

Register file

Defined partially in software, partially in hardware.

Blend shaders

R0 - R3: input (color #0) R4 - R7: input (color #1) R8 - R15: general purpose R48: return address

Fragment

Anything live during BLEND must respect blend shader registers.

R0 - R3: preloaded (message #0) R4 - R7: preloaded (message #1) R57 - R63: preloaded (various)

R0 - R15: general purpose (full threads) R48 - R63: general purpose (full threads)

R32 - R47: general purpose (half threads, or v6)